![]() If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. Players can cycle target to different ship components using “I/O” for cycling forward/backward (LALT-T/LALT-Y for keyboard advanced) and “P” (LALT+U) to reset back to core target.Īdded turret aim/target direction indicators to both the turret and pilot visor.Ī white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. Shipjacker body armor set which includes the Clash armor set (Levski, Lorville, GrimHex), Secondlife undersuit (Levski, GrimHex), The Butcher helmet (GrimHex), Death’s Head helmet (GrimHex) and Why not? helmet (Levski, Lorville, GrimHex).Īdded the ability to scan navigation points while in scanning mode.Īdded an early implementation of sub-system targetting. The Ravager Shotgun can be found at LiveFire, Skutters, and Conscientious Objects shops. ![]() Klim is a chemist and a drug dealer found deep within the bowels of Levski.Īdded Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.Īdded scramble races to Hurston and its moons.Īdded Hurston underground bunker FPS AI missions.Īdded Freelancer MIS, Freelancer DUR, and Freelancer MAX.Īdded visual deployment states and animations for fracturing vs extracting modes on the Prospector. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase. Within the district you’ll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. There’s now a keybind for stowing and retrieving mission specific utility items “6”, which may be required for drug and server blade (relay) related missions.Īdded Lorville Central Business District. Players should now be able to interact with the discs at the downed relays.Īdded dead zone and sensitivty slider for headtracking in the options menu under “comms”. Mission markers should now consistently populate after accepting a mission. Large layers of liquid like shadows should no longer appear on planetary surfaces. Hammerhead turrets should now have a working alternative firemode. Turrets should no longer rotate to 0 position when entered for the first time. Turrets should no longer roll when hitting rotation limits. The personal elevator on the 600i should now extend all the way down. The turret aim/view cone UI should now be restored.įree look head tracking should no longer be active in P2P calls even if it is set to off. VOIP is off by default and will need to be activated manually by the player using the comms app of the mobiGlas. Mission markers vanish permanently when using crash recovery. W/A: Land at a station and logout and back in. Players will become locked to ship seats when using crash recovery. Several ships will randomly open their canopies with no player input, most notably after quantum travel. ![]() The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. Alpha Patch 3.4.1 has been released and is now available to test! Patch should now show: LIVE-1029815
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